fede BRESER

montreal based DIRECTOR / CG ARTIST

CURRENTLY VFX SUPERVISOR AT REEL FX

Federico Moreno Breser: Animation Director & CG Artist with 18+ Years Experience

  • Education: Filmmaking at Palermo University, Animation at Image Campus & Animation Mentor

  • Instructor: Unreal Engine Authorized Instructor, VR Instructor at Domestika

  • Grant Recipient: Awarded Epic Mega Grant for El Paraiso (

  • VR Narrative Pioneer: Premiered "REBELS" partnered Facebook Oculus at Tribeca Film Festival 2021

  • Filmography: Tierra de Rufianes ( Director / 2016 ) Rebels ( Director / 2021) El Paraiso ( Co-Director / 2022 ) nominated for Platino Awards

  • Accomplished Founder: Created Mcfly Studio in 2005 ( lead animation studio in Argentina ) Created Moushon! Magazine in 2015 ( showcasing the best of Latin America animation )

  • Diverse Portfolio: Collaborated with Legendary Pictures, Disney, Netflix, Reel FX, Universal Pictures, Fox, Unicef, Ford & More

  • Creative Works: Solo game dev for “Bogdan’s Cross” a single player action-adventure game to be release in 2024

CG PROTOTYPING

A NEW APPROACH IN HOW to PREVIZ & GIVE LIVE TO OUR VISIONS, COMBINING THE LATEST AND GREATEST TECHS


LOOKDEV

ANIMATION ASSETS

GAME ASSETS

VR STORYBOARD

VR SCOUT

FROM SKETCH TO 3D

super fast

Such a blast to be able to bring my favorites childhood characters from sketch to a 3D animated version in just a few hours.

MAKING FX LOOK SIMPLE

For Super Giant Robot Brothers I was able to create a wide range of stylized FX in a complete new workflow combining VR creation tools like QUILL with the power of Unreal Engine

VR stories

In 2021 I was invited to partner with the Oculus team to create a narrative VR shortfilm. It was an incredible experience to bring my vision of REBELS into a full VR nine minutes long animated shortfilm done entirely in Quill

making an indie game

One of the biggest challenges I faced is to create a game from scratch on my own. It is a daunting and amazing journey, but I created a very flexible workflow combining Quill & Unreal Engine that let me create this whole universe and interactive experience all by myself.